trail-of-thought

The Legend of Black Shuck

Over the past day or two I've been thinking about mythology and folklore. Somehow as yet they are themes that have managed to be left out of this project. This is about to end.

With a bit of a prompt from Onkar, I've been researching the systems through which myths and folklore of 'oldentimes' (lovely expression) manifest themselves in present day. The Loch Ness monster is an obvious example. The Loch Ness lake has built up an enormous tourist economy based predominantly around the legend of the monster (though I'm certain local residents and business-people are sick of it).

It didn't take long to dredge up some pretty rancid tourist crap on the subject. Loch Ness now features a 'nessie' tour and Loch Ness Monster exhibition centre, all dedicated to the history of the mythic beast and the countless fruitless searches for him.

And so, Nessie- imagined or not- lives on in the consciousness of the American tourists who go on his tours and buy his mundane merchandise, the forlorn creature-seekers who sought [the money and accreditation in discovering] him, and the weary tradespeople who capitalise upon him. Is this all the capacity we have for myth and legend in a cynical age?

I thought it might be interesting to look into something a little bit closer to home. The legend of Black Shuck. The stuff of East Anglian legend.

The Black Shuck is a great Black Dog with saucer-like, flaming malevolent eyes who roams the coasts and lonely tracks of Norfolk and Suffolk. He made his first recorded appearance was at 9am on August 4 1577 in St. Mary's Church, Bungay. Abraham Fleming's description in his book A Straunge and Terrible Wunder is amazing:

"This black dog, or the divel in such a linenesse (God hee knoweth al who worketh all,) running all along down the body of the church with great swiftnesse, and incredible haste, among the people, in a visible fourm and shape, passed between two persons, as they were kneeling uppon their knees, and occupied in prayer as it seemed, wrung the necks of them bothe at one instant clene backward, in somuch that even at a mome[n]t where they kneeled, they stra[n]gely dyed."

As the tale goes, the church tower collapsed in on itself and the beastie then ran up the pulpit, disappearing in fire and lightning and leaving scorched claw-marks on the Northern Doors which can still be seen at the church today.

The tale has become ingrained in Norfolk/Suffolk culture, but not only that- the Black Shuck has appeared in many other works of fiction and fantasy since. Most memorably, Arthur Conan Doyle's Hound of the Baskervilles, which he wrote while staying at Cromer Hall, the sight of one of the more famous subsequent sightings of the dog. He's also popped up in a few comics (Hector Plasm, 2000ad's London Falling, Supernatural: Origins), fantasy books (Northern Lights, The Age of Misrule, Harry Potter), a musical play (The Storm Hound by Betty Roe and Marian Lines), and had songs written about him (Nick Drake's Black-Eyed Dog, The Darkness' Black Shuck). Apparently he's even a boss in both MMORPG Lusternia and Final Fantasy XI!

It made me think of this appalling set of images found in the kiddies' section of Nessieland.com:

It's interesting that we treat these stories like public property- no copyright law applies here. We have the right to take the characters and brazenly plonk them into any scenario, medium or context we like. It's almost as if Nessie- as well as Black Shuck- exist on a plain of National consciousness, inhabiting the public imagination. After all, isn't that how the myths and legends bred in the first place?

There have been no less than a further 153 supposed encounters with the legendary Black Shuck since it first appeared in Bungay in the 16th century. And there is a man who has collected and documented every single one of them. I mapped them. Why not?

Mike Burgess is the man, and wow- what a man. Not only has he recorded, edited, interviewed and categorised his way through every single one of these 153 tales, he has written about the misconceived similarities between Shuck and other beasties (such as the ghosts of people's pets, the Moddey Dhoo and the Snarleyow), and origins of the legend being from the Vikings (their's is different). As well as this he has collected and analysed data of all the recorded encounters and legends and written a five-part essay entitled (gloriously): Analysing the Hell out of the Beast.

This actually helped to distract me from my original Shuck fact-finding mission. Just who are these people? These myth-seekers and fantasy-detectives who are so fascinated and become so obsessed with myths and folklore. Another method of escaping a hard and cynical world- harking back to the days of ghosts and monsters. It's made me want to watch Mythbusters, actually.  After all... what's not interesting about this man?

.... just some stuff to think about.

Uh-oh: tangent

Uh oh...

I'm having what you might call a 'hiccup'. It's been an odd week. I crashed my car which wrote Tuesday off (amongst other things), and Wednesday I gave my Territories presentation. Possibly the worst presentation of my life I might add- I hadn't practiced and the allotted five minutes ran into fifteen. Shit. Now I have a cold. And all I seem capable of doing is sitting in bed thinking myself into holes.

This is going to be another one of those trail-of-thought honesty rants. Advance apologies.

The feedback from my (dire) presentation made me realise a few things: a) Urban chintz and decoration has been done to death. And better than I could ever do it, by him, him and these guys. b) Villages already exist in London (well, I already knew this but have been resisting it) so what point am I trying to make by blending these aesthetics? c) I'm looking too big, I need to design for something/someone specific. d) I need to establish a user.

and aside from all of this,

I STILL CAN'T GET FLIPPING MAPS OUT OF MY HEAD.

What is it exactly I'm trying to achieve here? What am I originally interested in about villages?

  • Engagement with your environment and how it shapes your identity, and the ties we form with the physical landscape.
  • British identity and nostalgia- why is it so wrapped up in the image of the countryside?
  • Collective memory- stories and events exclusive to a community that help make it unique.

The other day I found this:

It's a map of Deptford and New Cross from 1840. As it turns out, most of it was still fields back then. A village overspill of London, if you like. It made me realise- on a deeper level- the history and human-ness that is all around and yet completely invisible to me. I realised also, that any sense of belonging to a place comes from familiarity, and the memories that bind themselves to the physicality of the world around you.

I have already discovered that happiness and contentment within your environment comes from familiarity, and the nostalgia of lost memories. I conducted a small survey (and by small, I mean 20 people or so) a couple of weeks ago, and the results showed that a person will almost always remember being happier in the place they grew up- the place where all the relationships are already formed. Reminiscent nostalgia.

Some other research I've found particularly interesting is the overwhelming tendency for the elderly to retire to the countryside. The inherent nostalgia of the place beckons even those that have never set foot outside a city before. And according to the reading I've been doing on various retirement forums, a lot of the time the new environment- away from familiar sights and relationships, friends and families- can result in some unhappy twilight years.

So. With all this in mind, I've been thinking there could be a lot of potential in talking to London's elderly population. Why are so many inclined to leave? What are the perks or problems of being retired in the city? What has changed? All of these could open fantastic potential avenues for design, but essentially, I just want to hear their stories. If community life is entangled in memory, then can't I somehow borrow somebody else's? What if I could make these stories and memories tangible?

So then I started thinking- how can you make a memory physical?

Here is a map of my childhood memories. Not the memories themselves per cé, but the locations I find them enveloped in. It in no way represents geographical accuracy, but it means familiarity: locations functioning as thought-anchors for my reminiscences. I find this concept of psycho-geography fascinating.

What if I could make maps of nostalgia. Telling tales about London from the people who've grown old here. Could this somehow work to transfer reminiscent affection from its origin to a new user, to help nurture a sense of familiarity, and thus community and contentment?

My head hurts. And this is a big tangent. Is this wrong? I don't know... but I'm still retaining my core themes: Environment and familiarity, nostalgia and romance. It's just not quite Villages any more is it?

Consolidating rant...

What follows is the first draft copy+paste of what I had intended to be a simple outline of my project. What it actually is is a load of meandering thought-trails, lists, non-sensical grammar and some probably quite rubbish ideas. But who cares? This is where I'm at right now:

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So I've been a bit stuck this week.

I've managed to produce a few bits and pieces, but the 'flow' has all but left me. I'm sure that this is more a reflection on me than on my subject matter.

Last night I sat down and tried to form some cohesion of my interests and themes that have manifested themselves in my little endeavours so far. I don't think that I'm analysing my motives hard enough.

The most important themes present in my work so far have been:

  • -Nostalgia
  • -Village Environment Aesthetics
  • -Symbolism
  • -Naivity/ Childishness

and my key points of research have been:

  • -Projection and manifestation of Stereotypes (miniature villages etc)
  • -Model and utopian Villages (Thorpeness)
  • -Happiness and environment
  • -Community identity
  • -Personal Geographies and escapism

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My most recent and more specific statistical findings include:

  • -People who have lived in the same place for more than 5 years are more likely to be happier. Thus, familiarity = happiness. (not just because you live in a village) (Source: The Happiness Formula, BBC 2008)

GFKNOP.com Consumer Trends: Nostalgia Report:

Recession provoking nostalgia: 62% consumers experienced a negative monetary experience in past year, 23% positive one. When things are crap in the now, we escape by looking forward to when times will be better, or by looking back to when times were better. Because nobody knows what the future holds, it is easier to look back. Evidence:

  • Resurgence of nostalgic brands: Arctic Rolls, Wispa bars (hurrah!), Birds Custard
  • Revival of bands and musical styles: Take That, 80s Synth: The Killers La Roux
  • Movies and TV: Dr Who, Life on Mars, A-Team etc.
  • 'Retro Styling, Modern Function': Beatle, Mini, Fiat
  • Emphasis on heritage (trustworthiness): Persil "Tough but gentle for 100 years"; Hovis "As good today as it's ever been"; M&S "125 years since the penny bazaar"

*NOSTALGIA 2.0: Like the first time, but better!

(Reviving nostalgic images of Britain and evolving them for the modern one)

'Rusource', Commission for Rural Communities

  • -The rural population of Britain is growing at a much faster rate than the urban due to in-migration. Perticularly in ages 0-9, 30-44 and 60+ age ranges. People still want to raise their kids and retire in the country.
  • -The 15-29 age ranges are leaving rurality for urban environments at a much faster rate too, mostly through higher education.
  • -The average age of the rural citizen is 5 years older than that of the city.
  • -Current government development schemes discourage development in rural areas with emphasis on urban and town fringe areas.

State of the Countryside Summary Report 2010

  • -23.5% of people in rural areas are over state retirement age, compared with 18.1% in the city. The South-West and East-Anglia have the highest 60+ populations in the country, at 121,900 and 92,600 respectively.
  • -You are more likely to have a greater sense of well-being in your environment if you live in a rural community. 87% in rural compared with 76% in urban.
  • -It is significantly more costly to live in a rural environment than in an urban one.
  • -Greenhouse gas emissions are higher in rural areas for all sectors. Significantly more by transport because of greater distances travelled.

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This presents me with a few obvious points and dilemmas to focus on:

The population in rural areas is growing due to pensioners and families inmigrating from cities.

  • -small, familiar communities are saturated with strangers, diluting community bonds and trust.
  • -There aren't enough public services or housing to support this influx
  • -Growth of non-independent and corporate commercial development in response to demand for more efficient amenities. Undermining independent business.
  • -Age segregation: the older in villages, the younger in cities. Loss of integrated communities.

So basically, the problem is this: people would rather grow old or raise a family in the countryside, and this is messing quite a few things up. What i need to determine is:

  • -WHY people want to in-migrate to rural areas.
  • -WHAT are the benefits and qualities of the village environment.
  • -HOW these perceived qualities are manifest; how they are visualised, enacted and reinforced.

I need to look at the perception of the chocolate-box Britain and its advantages, then somehow project this onto urban environments in order to tempt people to raise families and grow old there:

  • -Prevent over-development in rural areas
  • -Attract rural levels of contentment to urban areas
  • -Promote a more evenly balanced mean age of population in both.